Interactive note · 3 min
How a game thinks
Change a score, follow a game tree, and see which branches an AI can safely ignore.
Game AI · minimax & alpha-beta pruning · from Maths Warriors
Explaining the mathematics behind the software I build. Change an assumption, follow the calculation, and see what happens.
Each note is short, and each one has something to play with. The illustrations show what you’ll find inside.
Interactive note · 3 min
Change a score, follow a game tree, and see which branches an AI can safely ignore.
Game AI · minimax & alpha-beta pruning · from Maths Warriors
Interactive note · 2 min
Why does beating a stronger opponent earn more rating? Move the sliders and watch the numbers change.
Competition mathematics · Elo ratings · from Maths Warriors
Interactive note · 3 min
Draw from a lopsided problem bank, then compare random sampling with a selection that accounts for topic and difficulty.
Contest design · sampling & constraints · from ContestKit
Book · First edition, 2026 · SIMCC
Design, build, test and share a game of your own.
A full-colour course book that teaches secondary school students to design, build, test, and present a board game of their own. Every chapter works on one deliberately broken example game, Market Day, and fixes a little more of it.
Format inspiration: Bartosz Ciechanowski’s interactive explanations.